Validation

How to Tell if a Rectangle Is Valid

A good Shikaku validation routine is simple. First, check that the region is a true rectangle. Second, make sure it contains exactly one clue cell. Third, make sure its area matches that clue. Fourth, make sure it does not overlap a confirmed rectangle.

That gets you to local validity. Then comes the stronger question: does the rectangle still leave the surrounding board in a workable state? This is where experienced solvers pull ahead. A move can pass the basic tests and still create impossible leftovers for neighboring clues.

In practice, you can think of a valid rectangle as one that survives both filters. It must satisfy the direct rules, and it must fit the structure of the rest of the puzzle. If a move feels legal but causes chaos everywhere else, it is often only temporarily plausible.

The Solver page is useful here because it makes candidate pressure visible. When you see how many legal rectangles each clue has, the difference between a clean move and a dangerous move becomes much easier to explain.

Unique Solutions

See why validation and uniqueness are connected.

Read next

Use the Solver

Inspect candidate rectangles on a real board.

Open solver

Read the Rules

Return to the core rule set if needed.

Read rules